Getting Started / Beginners
Monkey getting started - Adding up value through function example code
Monkey getting started - Printing Global variables Example code
Monkey getting started - Printing Constant variables example code
Monkey getting started - simple Rectangle Overlap example code
Monkey Getting started - Cls example code (clearing the screen with a color)
Monkey getting started - Drawing a red rectangle which moves code example
Monkey getting started - Random rectangles using for loop example code
Monkey getting started - Drawing and updating a 2d starfield code example
Monkey getting started - Setting up and drawing a tilemap code example
Monkey-X - Beginners - Moving a oval towards the mouse pointer Cos/Sin - code example
Monkey-X beginners- Moving/turning towards mouse cos/sin/atan2 - code example
Monkey-X beginners - Line Seperation example code.
Monkey-X - Beginners - Readpixels/WritePixels example
Monkey-X - Beginners - Array Resize - code example.
Monkey-X - Beginners - Array Length - code example.
Monkey 2d topdown moving the player with the cursor keys code example
Monkey - Drawing a rectangle below the mouse pointer code example.
Monkey - Player Class and drawing player class variables to the screen code example.
Monkey - Asteroid field with Class and List code example.
Monkey-X - String Slicing [0..4] (mid$) code Example
Monkey-X - Stack Pop and Push and Length and IsEmpty code example
Monkey-X - Millisecs, Width, Height and Date code example
Monkey-X - Draw Boxed Rectangle Code Example
Monkey-X - DrawPoly and DrawPoly using array code example
Monkey-X - WritePixel argb function and CreateImage code Example
Monkey-X - CreateImage, MidHandle, DrawImage scale and rotation code example
Monkey-X - Creating Images, writing pixels using Hex values code example
Monkey-X - Returning arrays from functions code example
Monkey-X - Empty Code Template
Monkey-X - Slopes (left/right down) Collision code example
Monkey-X - Drawing in Images(WritePixels) in real time - code example
Monkey-X - Matrix/SetAlpha/Rotate/Translate Effect - code example
Monkey-X - Center of Mass - code example
Monkey-X - Beginners - Rectangle Class and Fields - code example
Monkey-X - Putting/Calling functions in/from Classes - code example
Monkey-X - Beginners - Chaining and Classes and Self - code example
Monkey-X - Different sized (scaled) text - code example
Monkey-X - Lists in arrays - code example
Monkey-X - Lists in List - code example
Monkey-X - Beginners - Player firing bullet at enemy - code example
Monkey-X - Beginners - String position and FromChar - code example
Monkey-X - Beginners - List Count - code example
Monkey-X - Error command example
Monkey-X - RPG - Beginners - Making requesters code example
Monkey-X - Topdown Auto move and cursor keys - code example
Monkey-X - Beginners - Bouncing of the side and control - code example
Monkey-X - Beginners - Diagional bouncing and control - code example
Monkey-X - Beginners - Using/creating a Bool variable - code example
Monkey-X - Beginners - Using Rnd with a Bool Variable - code example
Monkey-X - Beginners - DeviceWidth and DeviceHeight - Example
Monkey-X - Beginners - Center text on screen (DrawText/DeviceWidth/DeviceHeight) - example
Monkey-X - Beginners - KeyHit(const) - example
Monkey-X - Beginners - KeyDown(Const) - example
Monkey-X - GetDate Seconds to Rnd Seed - code example
Monkey-X - TextWidth/DrawText/DeviceWidth - code example
MonkeyX - Wait/Busy animation - code example
Monkey-X - Making Image from 16 col Pallette - code example
Monkey-X - Point in Triangle 2D - code example
Monkey-X - Beginners - SetScissor - code example
Monkey-X - Beginners - Sorting StringLists - code example
Monkey-X - Beginners - Sorting IntLists - code example
Monkey-X - Getting started - Class setup - example
Monkey-X - Getting started - Class in List - updating and drawing - code example
Monkey-X - Beginners - Tinting a color - code example
Monkey-X - Beginners - DebugLog and DebugStop - code example
Monkey-X - Beginners - Error - code example
Monkey-X - Beginners - Strings - Contains - code example
Monkey-X - Beginners - String - ToUpper and ToLower - code example
Monkey-X - Beginners - String - StartsWith and EndsWith - code example
Monkey-X - Beginners - String - Replace - code example
Monkey-X - Beginners - String - Split - code example
Monkey-X - Beginners - String - ToChars - code example
Monkey-X - Beginners - String - FromChar - code example
Monkey-X - Beginners - Block Commenting #Rem - code example
Monkey-X - Rectangle Collision Helper - code example
Monkey-X - Beginners - Select and Default - code example
Monkey-X - Getting Started - Exit - code example
Monkey-X - Getting Started - Default Parameters - code example
Monkey-X - Beginners - Dot Product Helper - code example
Monkey-X - Beginners - Vectors Helper - code example
Monkey-X - Beginners - Vector Addition Helper - code example
Monkey-X - Beginners - Vector Subtraction Helper - code example
Monkey-X - Beginners - Vector Multiply Helper - code example
Monkey-X - Beginners - Vector Division Helper - code example
Monkey-X - Beginners - Vector Length Helper - code example
Monkey-X - Beginners - Unit Vector Helper - code example
Monkey-X - Beginners - Vector Rotation Helper - code example
Monkey-X - Beginners - Vector Projection Helper - code example
Monkey-X - Interface Data in array - code example
Monkey Getting started - SetColor - code example
Monkey Getting started - MouseHit - code example
Monkey-X - Beginners - 2D Vector Rotation - code example

More difficult :
Monkey - 2D Player jumping code example
Monkey - CircleOverlap x1,y1,r1,x2,y2,r2 function code example
Monkey-x - Space Invaders Moving Alien wave code example
Monkey-X - 2d Fireworks using Lists code example
Monkey-X - 2D Sidescrolling map code Example.
Monkey-X - Creating and drawing an image from array code example
Monkey-X - Simple Topdown 2d Shooter code example
Monkey-X - Setting up and using multidimensional arrays (map[x][y]) - tilemap code example
Monkey-X - Platformer movement/player>map collision/player gravity code example
Monkey-X - Menu screen code example
Monkey-X - Topdown Tilemap with player movement code example
Monkey-X - Simple Cancel/Ok Requester code example
Monkey-X - Tilemap/Slopes/Player movement code example
Monkey-X - Platformer Game part - The Swinging ball - code example
Monkey-X - Platformer Moving Spikes code example
Monkey-X - Part of Defender game - Mountains/Flying - code example
Monkey-X - Random Terrain/Land Generator - Code example
Monkey-X - circlerectcollide collision function code example
Monkey-X - Another Circle to Rectangle Collision Function code example
Monkey-X - 2d Scrolling platformer with player and springy's - code example
Monkey-X - 2d Sidescrolling platformer with ai and bumpblocks - code example
Monkey-X - Simple 2d top down shooter with simple evading/following ai - code example
Monkey-X - Minimap and Map code example
Monkey-X - Basic space ship controls and scrolling (Matrix/Translate/Rotate) - code example
Monkey-X - 2d Platformer/tilemap jumping on ai - code example
Monkey-X - simple 2d top down space asteroid mining ai - code example
Monkey-X - Map tiles nearest to water highlighted - code example
Monkey-X - Organic behaviour with bots (repulsing) - code example
Monkey-x - Water surface counter (bug in older civ games) - code example
Monkey-X - Isometric map mouse/tile collision - code example.
Monkey-X - Roaming/Wandering ai which ray casts - code example
Monkey-X - Random obstacle avoidance - code example
Monkey-X - Beginners - Vectors code example 1
Monkey-X - Beginners - Vectors code example 2
Monkey-X - Beginners - Vectors code example 3
Monkey-X - Beginners - Vectors code example 4 (space ship method A)
Monkey-X - Beginners - Vectors code example 5 (space ship method B)
Monkey-X - Balanced 2d maps - code example
Monkey-X - TileMap inside a Class - code example
Monkey-X - 2d platformer Machine gun - code example
Monkey-X - 2d Platformer Flame thrower - code example
Monkey-X - Platformer Shotgun shooting - code example
Monkey-X - Simple single screen map editor - code example
Monkey-X - 3 dimensional arrays and Length - code example
Monkey-X - Fade in and Fade out - code example
Monkey-X - Screenwipe in and out - code example
Monkey-X - Shitting hamster algorithm - code example
Monkey-X - Mouse/screen Effect - code example
Monkey-X - 2d Block Pushing - code example
Monkey-X - Screen Wipe method 3 - code example
Monkey-X - Simple RPG Shop screen - code example
Monkey-X - Basic List view/selector - code example
Monkey-X - simple gui Tabber - code example
Part of RPG (Earth bound) battle screen - code example
Monkey-X - RPG Attack/Defence code example
Monkey-X - Rpg - Player fighting a enemy - code example
Monkey-X - Rpg - Leveling with XP - code example
Monkey-X - RPG - Beginners - Selector with 3 options - code example
Monkey-X - Random room placement map creator - example code
Monkey-X - RPG - Dungeon with monsters - code example
Monkey-X - inloop class creation and creating 2 dim array (meth) - code example
MonkeyX - Shooter with big destructable enemy - code example
MonkeyX - Line Collision/Overlap/Intersection - code example
Monkey-X - Moving Copper bars (rainbow effect) (demo) - code Example
Monkey-X - Copper Bars, Classes and Lists - code example
Monkey-X - 2d topdown Targeting aiming ahead - code example
Monkey-X - BreadCrumb artificial Intelligence - code example
Monkey-X - Simple Group Movement - code example
Monkey-X - Simple Pattern Movement - code example
Monkey-X - Rotating Astroids Image Array Class - code example
Monkey-X - Zombies throwing body parts 2d - Code Example
Monkey-X - Smarter group movement 2d - Code Example
Monkey-X - Platformer jumping and double jumping - code example
Monkey-X - GUI - Simple Vertical Slider (Color select) - Code Example
Monkey-X - Filled Balls, WritePixels/CreateImage/Class - code example
MonkeyX - Sideview Mining Map Generator - code example
MonkeyX - 2d Line Explosion Effect - code example
MonkeyX - Space Game Make/Rotate Poly and Cos Sin - code example
MonkeyX - Space game Ship/Map/Scrolling - code example
MonkeyX - Space Game Ship/Shooting/rotation - code example
MonkeyX - Heightmap/Texture/Image Generator - code example
MonkeyX - Map Island Dungeon Generator exp. - code example
MonkeyX - Tunneling and Rooms map generator - code example
Monkey-X - Red Clouds (drunken walk) - code example
Monkey-X - Tinting a Image using pixmap - code example
Monkey-X - Effect on Image (Hugi/Shade) - code example
Monkey-X - Texture by Smoothing (Hugi art.) - code example
Monkey-X - SinePlasma on Image (Hugi art.)- code example
Monkey-X - Speedtest with pixel pushing - code example
Monkey-X - 2d map and player infront-behind trees - code example
Monkey-X - Spreading 2 colors into palette - code example
Monkey-X - Make rainbow Image with random noise - code example
Monkey-X - Smoothed noisy rainbow from pallete - code example
Monkey-X - Example - Recursive Backtracking 2d Maze - code example
Monkey-X - Example - Additive Particle Flames - code example
Monkey-X - Midpoint Division Algorithm - code example
Monkey-X - Cos and Sin fun 01 - code example
Monkey-X - Flood Fill (seed fill) and Distance - code example
Monkey-X - Hollyday Greetings Screen - code example
Monkey-X - Roguelike Maps - code example
Monkey-X - Floodfill map distance - code example
Monkey-X - Circle Packing - Code Example
Monkey-X - Hill Algorithm - code example
Monkey-X - Particle Attraction - code example
Monkey-X - Path Following - code example
Monkey-X - Collision - Rectangle vs Rectangle - code example
Monkey-X - Collision - Circle vs Circle - code example
Monkey-X - Collision - Point vs Point - code example
Monkey-X - Collision - Line vs Line - code example
Monkey-X - Collision - Line Segment vs Line Segment - code example
Monkey-X - Collision - Circle vs Point - code example
Monkey-X - Collision - Circle vs Line - code example
Monkey-X - Collision - Circle vs Line Segment - code example
Monkey-X - Collision - Circle vs Rectangle - code example
Monkey-X - Collision - Circle vs Oriented Rectangle - code example
Monkey-X - Collision - Point vs Rectangle - code example
Monkey-X - Collision - Rectangle vs Line - code example
Monkey-X - Collision - Rectangle vs Line Segment - code example
Monkey -X - Collision - Point vs Oriented Rectangle - code example
Monkey-X - Collision - Line vs Line Segment - code example
Monkey-X - Collision - Line vs Oriented Rectangle - code example
Monkey-X - Maze - Binary Tree - code example
Monkey-X - Maze - Sidewinder Algorithm - code example
Monkey-X - Maze - Aldous-Broder - code example
Monkey-X - Maze - Wilsons Algorithm - code example
Monkey-X - Maze - Hunt and Kill Algorithm - code example
Monkey-X - Maze - Recursive Backtracker - code example
Monkey-X - Maze - Randomized Kruskals Algorithm - code example
Monkey-X - Maze - Simplified Prim's Algorithm - code example
Monkey-X - Maze - True Prim's Algorithm - code example
Monkey-X - Maze - Growing Tree Algorithm - code example
Monkey-X - Maze - Recursive Division Algorithm - code example
Monkey-X - Maze - Recursive Division with Rooms - code example
Monkey-X - Closest Point in Line Segment - code example
Monkey-X - Fill Triangle with Bresenham Algorithm - code example
Monkey-X - Flow Fields - code example
Monkey-X - 4 Way Flood Fill Pathfinding - code example
Monkey-X - Circle Line Segment Collision - code example
Monkey-X - Turrets and Zombies - code example

Difficult :
Monkey-X - Blocks color matching Puzzle game code example
Monkey-X - Platformer with roaming ai code example
Monkey-X - Topdown Scrolling RPG keys/coins/doors code example
Monkey-X - Basic Block Pushing game code example.
Monkey-X - 2d sideview flying with plane - code example.
Monkey-X - A-Star Pathfinding code example (A*)
Monkey-X - Cellular Automata code example
Monkey-X - Simple Pang game remake - code example
Monkey-X - Simple 2d Beat em Up - code example
Monkey-X - Cybernoid 2, 3 screens remade - code example
Monkey-X - RTS grouped units out of the way pushing - code example
Monkey-X - 1 to 5 room 2d Dungeon generator - code example
Monkey-X - 2d Dungeon Generator (small to large maps) code example
Monkey-X - Landmass/Islands floodfill numberer - code example
Monkey-X - Top Down 2d Racing game ai code example
Monkey-X - 2d Ray Casting on small map - code example
Monkey-X - 2d Maps with shore tiles system - code example
Monkey-X - Rotating platforms and player - code example
Monkey-X - Scrolling Platformer with climbing vines - code example
Monkey-X - Scrolling platformer with vines big level - code example.
Monkey-X - Map generator (zones) - code example
Monkey-X - Platformer with Elevators - code example
Monkey-X - RPG - Simple Inventory screen like diablo - code example
Monkey-X - RPG - Battle screen (4x*4x) - code example
Monkey-X - A*(astar) and heighmap random map generator - code example
Monkey-X - 2d topdown scrolling rpg with random maps - code example
Monkey-X - Bresenham's Line Algorithm - (function) - code example
Monkey-X - FLoodFill Pathfinding moving mobs - code example
Monkey-X - Platformer with WallCrawler(wall followingz) - Code Example
Monkey-X - 2d Map Generator (Mazelike) - code example
Monkey-X - RPG - Scrolling platformer - Mining.- Game Template
Monkey-X - Sidefilling Heightmap method - Code Example
Monkey-X - Another Map generator (failed maze generator) - code example
Monkey-X - Maze Generator - code example
MonkeyX - Tunneling/Rooms/Blurring map generator - code example
Monkey-X - Grey Background Image Generator - code example
Monkey-X - 2d topdown shooter - Between Space - code example
Monkey-X - Random Colored Textures - code example
Monkey-X - Random Maze and Random Cave tiles - code example
Monkey-X - Roguelike Explorer - code example
Monkey-X - RTS - Floodfill or Seedfill group pathfinding - code example
Monkey-X - Wall Tracing on Random Maps - code example
Monkey-X - Example - Boids Flocking - code example
Monkey-X - Flow Fields - Lines - code example
Monkey-X - Flow Fields Multiple Agents - rts - code example
Monkey-X - Diffusion Limited Aggregation - Map Generator - code example



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